A beginner’s guide to the metaverse
公開日:2022/02/11 / 最終更新日:2022/02/11
Understanding the metaverse is difficult, particularly because it doesn’t exist yet. Since Big Tech companies like Epic Games, Nvidia, Microsoft, Intel, and Facebook (I mean, “Meta”), won’t stop talking about it, there’s an evolving lexicon to describe the subsequent iteration of the internet.
Defining the metaverse
Metaverse: If the modern internet experience is 2-dimensional—that means you browse and scroll through it on a screen—the metaverse is 3D. You’ll be “walking” by way of it via linked headsets or glasses.
It’s unclear whether there will be one metaverse or many different separate metaverses (or any metaverse at all, really), but this seems to be the one fixed: The metaverse is an immersive next-generation model of the internet, likely rendered by virtual or augmented reality technology.
The venture capitalist Matthew Ball, whose writing on the metaverse has influenced Mark Zuckerberg, describes the metaverse as a “successor state to the mobile internet” and a “platform for human leisure, labor, and existence at large.”
Meet your digital twin
Mirrorworld: A mirrorworld is a digitally rendered model of the real world the place there are virtual counterparts of real-life people, places, and things. Mirrorworlds are sometimes found in sci-fi, together with Netflix’s Stranger Things, The Matrix film series, the novel and film Ready Player One. The metaverse could be a mirrorworld designed to exactly mirror the physical world, or might resemble an entirely invented world one would possibly encounter in a video game.
Skeuomorphic design: The wonky time period essentially signifies that virtual objects will be made to intently resemble real-world ones. The metaverse could resemble the physical world, in that it will often seem tethered to the physics and designs of our reality, but it doesn’t need to be similar to it.
Digital twin: A digital twin is a virtual model of a real-life object or structure. The time period was first launched in the 1991 book Mirror Worlds by David Gelernter, digital twin technology was first used by NASA to run simulations of area capsules in 2010. Microsoft, in particular, has emphasised the necessity for digital twin technology in building the metaverse.
Avatar: An avatar is your persona in a virtual world. This digital rendering of your look might look like you, resemble a cartoon (as popularized by Snapchat’s Bitmoji and Apple’s Memoji), or seem as fantastical as Fortnite’s “skins.”
What’s the distinction between VR and AR?
Virtual reality (VR): VR is an immersive experience where one places on a headset and sees, and might operate within, a digital world. VR at present uses full headsets reasonably than glasses, immersing the person in a 360° virtual world that they will move round in—so long as they don’t stumble upon physical walls.
Augmented reality (AR): AR is a digital overlay projected on the real world. Think of Niantic’s Pokemon Go, Snapchat’s dancing hot dog, or even wearables like Google Glass. While Google Glass never took off, we might quickly be peering by AR-connected glasses like Facebook’s Ray-Ban Tales or Snapchat Spectacles.
Blended reality (MR): Combined reality incorporates components of VR and AR, but the actual definition is murky. An individual can work together with virtual and real-world objects, and virtual objects can work together with real-world ones. For instance, the Snapchat hot canine can dance across a table without falling off the edges.
Prolonged reality (XR): Extended reality is a catch-all time period for VR, AR, and MR, ideas that often overlap. Ultimately, the lines between VR, AR, and MR would possibly blur because the metaverse becomes a reality—making XR a more appropriate term.
Navigating the numerous metaverses
Neal Stephenson: Stephenson is a science fiction writer who coined the term “metaverse” in his common 1994 novel Snow Crash. In the novel, the metaverse is a persistent virtual world navigated by the aptly-named protagonist Hiro Protagonist.
Massively multiplayer on-line function-playing game (MMORPG): MMORPGs are interactive games that form the premise of what many feel will be the metaverse. Millions of people interact in shared areas—playing games, building things, visiting virtual shops, and even going to concerts. Examples include Fortnite, Roblox, Minecraft, or the NFT-primarily based Axie Infinity.
Oculus and Horizon Workrooms: Social media company Facebook bought Oculus for $2.3 billion in 2014. While it’s been a leading VR platform for years, Oculus could now be the portal for a lot of hoping to peek at Facebook’s vision for the metaverse. Facebook has already introduced a virtual work expertise called Horizon Workrooms, a form-of VR model of Zoom with legless avatars.
Second Life: A web based virtual world, launched in 2003, Second Life is an early instance of social experiences within the metaverse. Though not quite an MMORPG (it’s not designed for game-play), Second Life remains an open-world social network with avatars. The metaverse may resemble a VR version of Second Life.
Nonfungible tokens (NFTs): Blockchain-based mostly certificates of authentication for digital objects, which might permit proof of ownership of goods in the metaverse.
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