How Brands Can Enter The Metaverse
公開日:2022/04/23 / 最終更新日:2022/04/23
Between metaverse adoption and recent changes to Ethereum’s supply growth, we see a supply shock that will create tremendous upside for ETH as we head into the holidays,” he said. “While Axie and Decentraland can be thought of as individual galaxies, UFO is aiming to be the metaverse universe if you will, with the gaming, social, and economic aspects of the metaverse all on the same platform,” he said. Nvidia Omniverse is one early effort, targeted at simulating real-world environments for collaboration and optimization. One customer, BMW, has used Omniverse to create exact replicas of all its factories, where it can test changes to all aspects of the operation in an interactive simulation.
The key to everything is to create a metaverse as a communal space where user interactions are as genuine as those of the physical world and open the way to expressing our identity online. For Tim Sweeney, the Internet as we know it today is broken, and the metaverse can become the great platform for change. According to him, the Internet is moving towards a world of closed platforms, locked behind subscriptions or ecosystems that force users to abandon the freedom that once meant to navigate in this space.
People like Tim Sweeney and Facebook CEO Mark Zuckerberg often say they’re just building one piece of a larger interconnected metaverse, similar to an individual social network on the present-day internet. Just like the internet, the metaverse exists whether Facebook is there or not,” one recent Facebook statement reads. On one hand, emulating the virtual worlds of Snow Crash or Ready Player One is less deliberately creepy than naming your tech initiative “Skynet” or your nutrient shake after Soylent Green.
Still, it’s hard to envision companies like Microsoft and Facebook willingly sharing their metaverse users, analysts say. Read more about buy IG Likes here. It’s even harder to imagine what this all means for Microsoft, Facebook or Nvidia stock. Governments around the world are currently playing catchup with the unforeseen dangers of the web and social media, in a process that looks very much like trying to put the genie back in the box. It’s difficult to be specific, because precisely where this technology is heading is hard to predict.
In the metaverse, the user finds himself entirely surrounded by the platform, and the quality of the experiences will frequently depend on whether he or she accepts that fact. Fortnite hopes to make such events an integral part of the global music scene, and has built a state-of-the-art digital stage in the real world for performers, with robocams and a giant LED wall. The company has also introduced a Creative mode, which lets you build your own island within Fortnite, and invite other players to socialise there. If you’ve heard the term ‘metaverse’ thrown around recently, you’re not alone. It’s the latest buzzword in the tech industry, with some describing the concept as the post-internet experience, ditching 2D displays for a more immersive, natural three-dimensional experience. While there are currently plenty of virtual worlds that exist online and in gaming consoles, you still can’t jump from world to world while keeping the same virtual persona and assets.
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